Growing up with computer games in the age of the visionary developer(s) I was treated to some unique experiences, one of my favorite of which was the Space Quest series by Mark Crowe, Scott Murphy and Sierra On-Line. If you aren’t familiar, it combined science fiction tropes, comedy, parody, dark humor and puzzles with fantastic artwork which straddled the transition from overly pixelated 16 color EGA to the breakthrough of *gasp* 256 color VGA! Both the EGA and VGA art look fantastic in my opinion. The inspiration of the creators really came through in these games and it’s partly their fault I keep banging my head against the wall trying to make sci-fi comedy comics.
Scroll down through my blog a bit and you will find some earlier pages from this book in progress, it was shelved for awhile and now has been reborn out the ashes basically because it’s the one comic book project I have that is closest to completion. That said it wasn’t all that close to completion, basically all the linework was done and needed to be filled. I have decided to go the photoshop route and my rough process is illustrated here, beginning with filling areas with solid shades, picking out highlights and shadows and then starting to work texture effects into it. My intention is to give a ‘hand-made’ look to the finished art which is working in some parts but other pages the texture gets distracting, I’m thinking it needs a little variety in types of texture and a balance of textured areas and flat shaded areas.
It’s a fun project but it’s also very time consuming and I’m starting to feel restless with it, perhaps coincidentally when it requires the most intense concentration: bringing to completion.